Wednesday, January 4, 2012

D&D Group :: The Sekk Brothers


The Sekk Brothers Campaign consists primarily of a group of brothers who were cast out of their home in the savannah because of an incident involving their eldest brother and his coming of age ceremony. The ceremony involved direct contact with a monolith called The Wellspring. When Raahl touched the monolith there was a sound and the whole structure cracked. The boy and his brothers were cast out of the villiage that night after being labeled as 'tainted.'

The peoples of Sekkukahn were charged with protecting The Wellspring, and for generations it was a task they carried out without question and for this several of their elder families were given special powers. These bloodlines produced the powerful psions that made up the villiages' elder cast. Children in the village are taught of these abilities from an early age. Training in the mental arts, however, is not possible until the right of passage. And due to their current circumstance, neither of the elder brothers have been taught to wield their powers. 

The brothers have set out to uncover the reasons why they were cast out.. Along the way they have teamed up with a small band of heroes and are now working to right the wrongs befalling the world around them. 

Players:                [[ Ordered is by Age]]
Robert Wright      :: Faerna Torpor (23)
Derek Webb         :: Reddick the Ranger (23)
Chris Brinkley       :: Raahl Sekkukahn (elder twin; 19)
Zack Mock            :: Taaka Sekkukahn (younger twin; 19)
Hue Hugghis        :: Archeron Sekkukahn (16)
                            :: Falos Sekkukahn (14)
                            :: Dekkin Sekkukahn (12)


No comments:

Post a Comment